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Moon Shadows
Sunlit Path crowdfunding ends, a free Mothership NPC, the monthly playlist + more

Phew, what a month! In addition to launching Sunlit Path, I’ve also been navigating a change in career. Moving forward, I hope to have more time to dedicate to creative projects, and hopefully be able to do that work full time. So, if you or someone you know are looking for commissions including (but not limited to) — music supervision, DJing, audio editing, voice over, TTRPG writing, nonfiction history writing, music curation, or collage art — Please reach out. You can reach me at [email protected], on Bluesky at ghosttropic.org or via the contact form at ghosttropic.org/contact. Now, onto the newsletter stuff!
First, SUNLIT PATH! I’m sure plenty of you are exhausted with the Mothership Month promotion, but we’re in the last few hours… just hang on a bit longer! We’re very close to hitting our final stretch goal, which entails more music from Bonnie Jeanne and Alden Burt. So, if you or someone you know dig TTRPGs, especially of the sci-fi variety, send them to our Backerkit page to pledge.
Ghost Tropic has settled into it’s new timeslot, 1st and 3rd Sundays at 10pm PST. The next episode on the 16th is a special one. It’s an imaginary soundtrack for the book Pilgrim At Tinker Creek by Annie Dillard. Weaving into the songs I’ve chosen are some of my favorite passages, mostly read by other folks. I’ve tackled this concept years back with Cormac McCarthy’s Blood Meridian, but I’ve held off doing one for Pilgrim At Tinker Creek because it’s such a special book to me. Tune in Sunday to catch it, or stream it after at https://xray.fm/shows/ghost-tropic.

Back to the free stuff! Another NPC designed for Tide World of Mani, but fairly easy to adapt to other modules or systems. The art for this one is by the ever-talented Ozma Wolfson. Keep an eye out for their work in more future releases! You can download the NPC above or HERE.
You know I’d never forget the monthly newsletter-exclusive playlist. This one builds to quite the jamming conclusion, so don’t throw it on to sleep. I obviously dig the stuff I put on these, but feel like this one is an especially good listen. You be the judge!

Lastly, I wanted to highlight a non-Mothership Month, Mothership-ish project that hasn’t received nearly the attention it deserves: Bite The Hand. The game is currently crowdfunding over on BackerKit. Bite the Hand is a lightweight TTRPG for telling stories of rebellion and vengeance in gritty, dark, future cities, by using Mothership’s Panic Engine to bring a touch of horror to the cyberpunk genre. With over 40 types of cybernetics, over 50 items like weapons and armor, and several pages of GM tools, the Bite the Hand core rulebook contains everything you’ll need to experience tense cyberpunk action at your tables. I’ve been lucky enough to get a sneak peek (and the free beta is available now!). It’s truly a masterful melding of worlds. Not to mention, with the included conversion guide, all of my modules (including Sunlit Path) can be played with the system!
Alright, that’s likely it for November barring some new project reveal. Until next time…
—Joshua

